To counteract this, the final third of Superliminal trades the element of challenge for artistic merit to pick up those loose ends. The game is comprised of thematic sections, but it seems to play its trump cards immediately, as if out of excitement.Ĭhief among Superliminal’s issues is that it underplays its story in the first half of the game, and even when it explains the world around you, it’s at the wrong points of gameplay, when you’re engrossed in its clever puzzles. It’s a simple case of pacing: while the puzzles are often clever, they’re not as plentiful, nor do they push the established mechanics further than those opening stages did. Sadly, for all its highs, Superliminal seems to lose its way in its second half. Superliminal also has the honor of creating one of the most atmospheric “horror” sections I’ve enjoyed in a game for a long time: one that played out in a way I simply never expected, but one that’s testament to Shih’s carefully curated universe. Corridors may look navigable until you get closer, when you realize you’ve been duped by anamorphosis puzzles are regularly ridiculous to the point of laughter even the loading screens raise a smile in a way that the story, and the narration, never quite achieve. This comedy is one of Superliminal’s key strengths. Hallways wrap around upon each other, spaces reconfigure themselves, and turning your eye away from obstacles. On the surface, the game appears to be a simple white-washed maze with splashes of color as decoration, but a few moments running around in this world will reveal a much more complicated series of impossible spaces and lateral thinking. You’ll find an odd pattern, which when lined up, creates a new object or path in another area, items endlessly duplicate, adding a surprisingly well-executed idea that incorporates a genuine level of humor. Antichamber is an exploration puzzler gone mad. In its first half, the game has a consistent habit of stumping you, especially when it introduces a new ability to play with. Superliminal's flagship forced perspective element is superbly executed.
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